Add Components To Actor From Child Component
So ive been moving one of my Blueprint Actor's over to an Blueprint Component cause it makes more sense and fits better. Then i noticed there is no way for an Component to add another Component to its owning actor.
This is major problem as my now Blueprint Component requires the ability to create multiple components during runtime.
Is this a planned feature or something that plans to stay the way it is?
asked Feb 14 '16 at 04:23 PM in Blueprint Scripting
Im getting around this for now by creating a function in C++ and exposing it to blueprints, since adding an component to an actor is easy in C++.
answered Feb 16 '16 at 09:46 AM
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