Dbuffer decal problem

Hi. When i activate Dbuffer decal my project dont packaging. When deactivate Dbuffer decal project packing successfully. Why? I need help.

Hi Ali922 -

Can you let me know what your target Hardware settings are and what you are packaging for, Windows, IOS, Android etc. Also if you can include a copy of your project logs from a packaging attempt, they should be in the Saved folder of your project directory.

Thank You

Eric Ketchum

I packaging for Windows 64 bit. Project Packaging logs have not because packaging process stopping here " Max Cache Size: 512 MB " and not completing. I waited 16 hours for packing but is stoped " Max Cache Size: 512 MB " Here. And it is setting picture :

Hi -

I ran a quick test and did not have a problem packaging with the Dbuffer Decals turned on, Can you take a look at and try to package the sample project I have posted below? I received the Max Cache Size 512MB as well, it is not specifically about any problems that you should be having.

Let me know the results of packaging the attached project below.

Thank You -

Eric Ketchum

Test Project 4.10.2

Yes it is worked. And i created new empty Blank project. And copied all of content of my old project to new empty blank project then saved. Packaging worked. But why it is not working on Third Person project?

Hi Ali922 -

I was able to replicate your packaging issue with the Third Person Template. It is an issue, but the cause is because you never restarted the editor after turning on DBuffer Decals. You will want to restart the editor after setting the DBuffer Settings you show above, then packaging should run as expected. For the project were you tried to package and it did not, Delete the Intermediate, Saved, and Build Directories and then reopen the project and you should be able to package that project as well.

Thank You

Eric Ketchum