Yesterday i was making some changes to my project created from First Person Blueprint. Before i quit the editor yesterday i played the game so there was no issues at all. However today when i opened that map i get the below error. I cant even close Rocket. It simply goes to Not Responding and hangs forever:
LogBlueprint:Error: [compiler] Error COMPILER ERROR: failed building connection with 'object'Actor' is not compatible with object'TextRenderActor'' at SpawnActor
LogBlueprint:Error: [compiler] Error Pin Target must have a connection
LogBlueprint:Error: [compiler] Error Variable node Get TextRender uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.
I had no issues yesterday. Today when i press compile Rocket just hangs up. (Crash Dump was created inside Log Folder). Issue is only with this project. Below is the result from log folder.
[0039.18] LogWindows:Error: appError called: Invalid object in GC: 0x000007fc2a0a0dc0, ReferencingObject: MyCharacter_C /Game/Blueprints/MyCharacter.Default__MyCharacter_C, ReferencingProperty: ObjectProperty /Game/Blueprints/MyCharacter.MyCharacter_C:CallFunc_GetPlayerCharacter_ReturnValue_301EA0654828767A1A15DFBBF2D7AD82
[0039.18] LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[0039.18] LogCrashTracker:
[0039.18] LogThreadingWindows:Error: Runnable thread TaskGraphThread crashed.
[0039.18] LogCrashTracker:
[0039.18] LogWindows: === Critical error: ===
Unhandled Exception: 0x00000001
[0039.18] LogWindows: Invalid object in GC: 0x000007fc2a0a0dc0, ReferencingObject: MyCharacter_C /Game/Blueprints/MyCharacter.Default__MyCharacter_C, ReferencingProperty: ObjectProperty /Game/Blueprints/MyCharacter.MyCharacter_C:CallFunc_GetPlayerCharacter_ReturnValue_301EA0654828767A1A15DFBBF2D7AD82
Address = 0x43a4811c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x2ca9765b (filename not found) [in G:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0x2c9b2484 (filename not found) [in G:\Rocket\Engine\Binaries\Win64\RocketEditor-Core.dll]
Address = 0x2c3f0ec0 (filename not found) [in G:\Rocket\Engine\Binaries\Win64\RocketEditor-CoreUObject.dll]
Address = 0x2c3e91d5 (filename not found) [in G:\Rocket\Engine\Binaries\Win64\RocketEditor-CoreUObject.dll]
I have attached my project here. Inside the Logs folder you can see the complete log and Crash Dumps.
Inside the MyProjectile you can see Text Render (Collapsed) Node which contains the spawn actor.