How could I access screen resolution on various devices through Blueprints?

I’m looking for a few things to happen through blueprint and would like some assistance…

  1. I need to access mobile device’s native width and height values.
  2. I would like to check which device the game is being played on.
  3. I want to set the width and height values of the rendered view on Event Begin Play.
  4. I would also like to set the appropriate quality level based on said devices’ capabilities on Event Begin Play.

Thanks in advance for the help.

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