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How do I add a kill zvolume to a moving object?

I know how to add a kill zvolume to a static object and have it kill the player when touched, but I have no idea how to do this with moving objects.

Product Version: UE 4.10
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asked Feb 14 '16 at 10:15 PM in Using UE4

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Brandon-W98
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Make the killz volume part of a blueprint class that also includes the moving object. The viewport tab in the blueprint editor will allow to attach specifically where you want.

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answered Mar 29 '18 at 03:19 AM

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geekTechnique
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