How do I add a kill zvolume to a moving object?
I know how to add a kill zvolume to a static object and have it kill the player when touched, but I have no idea how to do this with moving objects.
asked Feb 14 '16 at 10:15 PM in Using UE4
Make the killz volume part of a blueprint class that also includes the moving object. The viewport tab in the blueprint editor will allow to attach specifically where you want.
answered Mar 29 '18 at 03:19 AM
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