How do I add a kill zvolume to a moving object?

I know how to add a kill zvolume to a static object and have it kill the player when touched, but I have no idea how to do this with moving objects.

Make the killz volume part of a blueprint class that also includes the moving object. The viewport tab in the blueprint editor will allow to attach specifically where you want.

I’m new to unreal engine and I’m just wondering how do you add a kill zvolume to a static object?