I like my scenes/objects to be as clean and performant as possible
Still learning UE4 (who isn’t), still learning UV unwrapping
I have this pipe modelled in C4D, I think I have a clean UV map
When I bring the object into UE4 , the building process takes a good while.
Looking at the reasons why this is taking so long I get the results in the white box (see screenshot) …
What are all those unmapped texels ?
I have to admit - I’m getting this result after I cranked the lightmap resolution on the object upto 512 (not sure why I felt the need to do this)
When I’m putting it back to 64, I only get .2% unmapped texels.
Any help greatly appreciated.