Unmapped texels

I like my scenes/objects to be as clean and performant as possible
Still learning UE4 (who isn’t), still learning UV unwrapping

I have this pipe modelled in C4D, I think I have a clean UV map
When I bring the object into UE4 , the building process takes a good while.
Looking at the reasons why this is taking so long I get the results in the white box (see screenshot) …
What are all those unmapped texels ?

I have to admit - I’m getting this result after I cranked the lightmap resolution on the object upto 512 (not sure why I felt the need to do this)

When I’m putting it back to 64, I only get .2% unmapped texels.

Any help greatly appreciated.

The same question!

I also posted this on the Unreal Forum and got this as a response.
“If you haven’t changed the importer to create lightmap uv’s, it will create a new set, and make that the default lightmap layer. So your nicely laid out on may not be used.”
Read thread here

Probably you’ve solved this by now, but if not I’ve written about unmapped texels (and why they are so important) on my blog http://niberspace.com/blog/speed-up-ue4-lightmap-build-times/