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footsteps are not making any sound with the physical material setup

I set up physical material sounds so that each surface would have a different sound, but no matter what I do, it doesn't work. I imported my sounds, set up my physical material from the physics tab, and assigned a physical material to all of my materials, there's no sound coming out what so ever, I looked everywhere for a solution but can't seem to find any... an image of the![alt text][1] set up will be attached to this, thanks in advance :)

Product Version: UE 4.10
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asked Feb 15 '16 at 04:23 AM in Using UE4

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Nawaf Al-Rawachy
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Your Start and End trace location are the same, so you will not detect physical material under the foot. Add vector (0,0,-50.f) to your Actor Location and pass it to End trace location.



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answered Feb 15 '16 at 07:56 AM

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avatar image Nawaf Al-Rawachy Feb 15 '16 at 09:33 AM

@Pierdek Thank you for the answer, I don't quite understand you, I changed my Z value to -50 in the vector + vector node and connected it to the end point but nothing changed, I still can't hear the walking sounds, can you please attach a screenshot?

avatar image Pierdek Feb 17 '16 at 12:46 PM

Watch this, completely tutorial how to play a footstep sound: https://www.youtube.com/watch?v=XgMk2dYtGxA

Read this, it will help you debug problems within your blueprints: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Debugging/index.html

avatar image Nawaf Al-Rawachy Feb 20 '16 at 02:05 AM

Thank you :)

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