bug? there's no Random test in EQS.
can't find in EQS.
i found it in document.
asked Feb 15 '16 at 08:11 AM in Using UE4
For anyone who might still have this problem, in 4.13 the test seems to have been deprecated. On the RunEQSQuery node that you would place in the behavior tree there is a RunMode option. This defaults to single best item but you can set it to random item for best 5% or 25%.
Kind Regards, Cristian
answered Dec 18 '16 at 05:29 AM
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