Hey, so i was making an open world for my game and i noticed that you can only use a limit of 12 textures in a material so my terrain cannot have more, and then i have a normal map for each texture so that gives me 6 different textures.
I wanna use more than 6 textures and i also want specular maps on some of them witch limits me even more.
is there workarounds for this issue or am i gonna have to make more terrains where i want different textures?