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Compiling a c++ plugin results in the binaries not being created

I'm attempting to create a BlueprintLibraryFunctions Plugin for Unreal Engine 4.9 (I haven't had a chance to get the latest version yet as waiting until full release of 4.11).

I've deleted both the Binaries folder and Intermediate folder inside the plugin's folder, When building the visual studio project under the configuration of Win64 Development, the project compiles successfully but the binaries and intermediate folders aren't remade, resulting in Unreal Engine being unable to load the project. When loading up the project and attempting to build the .dll that way also results in failure.

Edit: I've also tried re-generating visual studio project files multiple times

Product Version: UE 4.9
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asked Feb 15 '16 at 12:20 PM in C++ Programming

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