How do i save an instance as an asset?

Hello all, i’m very new here, but a veteran of using unity engine.

Something that seemed obvious there, saving a modified instance of an asset, as a “Prefab” (basically a new asset) is a feature i can’t seem to find here. I’m assuming it’s got to be possible though.

I’ve taken a cube, done various modifications to its scale and destruction settings, and now i want to save it as a new asset, as a “Wall”. I can’t seem to figure out how to do this though, dragging and dropping things into the content browser doesn’t work. And if i place another copy of the cube from the content browser, it comes out as a basic cube with the scale as it originally was, and not as i’ve modified it in the instance

Perhaps i’m missing something here. How do you save modified assets for reuse later?

I am a unity convert as well and it took sometime to get used to the fact that unreal doesn’t have an equal system like unity prefabs. When building your assets you can do a couple different things, most importantly is having an organized folder structure. So lets say you have a table model and you want three different texture options. You can copy the one table three times and rename them in a way you will remember. Then in the model editor assign the material instance. That will do what you want it to. It’s not as easy as making a prefab but it will do.

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So am i to understand then, that any editing of assets must be done in the model editor, and that there’s no way to save changes to an instance?

How then do you handle cases of trial and error, where you have to fiddle with things in-scene to get them to look right? just constantly editing the asset and re-placing them?

The workflow is like this, unreal can manipulate models brought into it but cannot override the original mesh data and cannot save changes made. You can duplicate any mesh you change around but it doesn’t have the back end to save new mesh data as a new model at least none that I’ve found. You need to use a modeling software like Maya or blender to make your changes and reimport. The material side of things yes you can save and make new materials but you can’t edit 2d texture maps. Again you need something like Photoshop or gimp.