Camera component blueprint compile anomoly

When moving the camera within the blueprint>component viewport, the camera pops to another location after compiling. This happens mostly when I change the viewport resolution or aspect ratio of the camera.

bump…

Hi Jcdied4me,

I’ve been trying to recreate this issue but have been unsuccessful. In order to fully understand what’s going on can you please follow the ‘How to report a Bug’ and post that information here.

Before taking the time to do that, are you able to produce this in a new level/project?
If you are still in the same project, are you able to do this in a new Blueprint?

Thanks!

Tim

Hi Jcdied4me,

I’m going to mark this as resolved for tracking purposes. If you are still experiencing the problem feel free to post your issues here.

Thanks!

Tim

It no longer seems to be an issue. Thanks.