Best way to protect the game against piracy?

For Windows desktop platform, what is the best and easiest way to protect the project from piracy? For example can beginner level users add DRMs to their project? Is there any automated way for it?

Hello,

If you are planning on using Steam, you can take a look at this page for more information: Steamworks

Also, take a look at this thread: https://answers.unrealengine.com/questions/421466/drm-and-steam.html

Have a great day

Ah thank you very much for this! Wish I knew that before.

What if we don’t want to use Steam? Then what can we do?

Well honestly DRM will at most stop piracy for a week until someone cracks it…