Shooter Game - Spawn Actor from Class Bots don't move
So I'm playing around with making a unique game mode with the Shooter Game template. I'm trying to be able to dynamically spawn bots with blueprints. I've set up a network for spawning the bots using SpawnActorFromClass but for some reason when I spawn bots this way, they just stand still and do nothing. Its like its only spawning the skeletal mesh. When I place them manually in the level though, the react normally, shooting at me and running around the environment. I have a navmesh placed in the level but I can't figure out why spawning the bots with blueprint breaks them. Its like they're missing their associated AI when I spawn them from class.
Any help figuring out why this is would be greatly appreciated!
asked Feb 15 '16 at 07:01 PM in Blueprint Scripting
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