Changing 2d world plane from ZX to XY

How do I go about doing this?
When I drop in sprites they’re automatically placed on the ZX, how do I change it to XY?
I was looking around and I saw someone mention that you can change world planes. How do I do this?
any help/hint appreciated

The closest thing I know of to what you are asking, is changing the 2D editor snap layer settings under: Project Settings->Editor/2D->LayerSnapping.

In that menu, you can set the 2D snap layers to snap to the Z-axis. This will make it easier for you to build your 2D game in the XY-Plane. However, as far as I know, you currently will have to manually orient your objects to sit in the proper plane. This means, if you want the player and enemies, etc to move around and interact in the XY plane, you will have to manually rotate the game camera to face the XY Plane. In terms of actually changing up the editor’s global axis, I’m fairly sure that this is impossible, but you shouldn’t really need to do this anyway, because grid snapping in UE4 works in all three dimensions anyway.

It’s also important to know that, to my knowledge, there is no way to change the direction in which gravity acts (which is set to the Z-axis by default ). Therefore, if you plan to make a 2D game that is top-down, such as a an old-school RPG, the built in gravity may cause you some issues. (So beware of the physics engine if you plan to work in XY).