4.10 Can't Package

Hello iorek01,

From looking at the log, it seems like the compilation part of the packaging is what is failing. Could you try opening up the Visual Studio .sln for the project and compiling in Development Editor to ensure that it is compiling correctly? Also, what platform (such as Windows or Android) are you attempting to package for?

I have here in my pc versions 4.9.2 and 4.10.2
I made a project on my 4.10.2 version and it does not package, no idea why, i thought i had some problem on my project but i made some tests with the main project and they do not package too. If i create a third person / top down or any new project, when i try to package it gives me error. Also when i open a project on 4.9.2 it works.

I tried to update my visualstudio 2015 and 2013 and nothing, also i tried to uninstall ue4 version and installed again but same problem, package function does not work.

Here is my output log, i dont have much knowledge about C++, since i work mainly with blueprints, so would be very nice if someone could help.

link text

The project should be a code project if the packaging process is trying to compile. As part of that list of folders, is one of them titled “Source”? If so, then this is a code project. That means you’ll need to right-click the .uproject file and select “Generate Visual Studio project files”. This will create the .sln file which can be opened with Visual Studio.

Hello ,

im trying to package to windows, well im really not sure what file is .sln?(looking for doc it says i need to open a bat file, not sure where is this file) when i open my project folder i found only the uproject file and folders, etc

I tried to generate the project files but this is what happens.

I was able to fix. I updated my visual studio 2015 again, then i generated the visual studio project inside the editor so it updated the code and generated the file you were talking about, then i was able to package projects on 4.10.2. Thank You for your time.