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How to get WorldAlignedTexture Node to accept a Float Value?

Trying to get Yughues Ground Materials to work with RATSGAME Landscape Material.

I got it working nicely with one layer by using the "Math Add" node http://i.imgur.com/5rgT535.png (A = RATSGAME/B = Yughues), but upon opening another layer that included WorldAligned Nodes I hit a brick wall, the damn node won't accept Float Values http://i.imgur.com/bvORURd.png.

Can anyone see a work around or a node I could use to "convert" it to a 2D texture output?

Thanks guys

Product Version: UE 4.10
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asked Feb 16 '16 at 12:13 AM in Blueprint Scripting

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