[BUG] Crash when playing montage without AnimBlueprint (4.10.2)
Pretty simple to reproduce:
Basically, when we call montage play, it will fail inside AnimInstance.cpp at
By assigning the animation blueprint, everything works 100%. While I know this may not seem like an important bug, it would be nice to have an error thrown if we forget our animation blueprint (especially since it is a hard crash from the editor). Thanks so much for your time ^^!
You are correct that the crash is due to not having an Anim blueprint set in the "Anim Blueprint Generated Class" filed of the mesh's details. I was able to reproduce the crash and have entered a report for investigation (UE-27594). Along with setting the animation blueprint, another solution is to change the Animation Mode to "Use Animation Asset" and the "Anim to Play" to your dying montage, then the crash will not occur.
answered Feb 29 '16 at 05:53 PM
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