How do I edit the LOD of a procedurally generated tree?
I've been trying to procedurally generate trees in UE4 for my open world test, but I can't figure out why the trees keep fading away. I know how to edit the LOD of a hand placed tree, but I have no clue how to do this for anything else. Thanks for your time.
asked Feb 16 '16 at 04:12 AM in Rendering
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