Hello!
I think I’ve found a bug: I’m creating a 2D SideScroller game with UMG and touch controls at the same time.
So when the screen is pressed, the character jumps, but if I hold down my finger on the screen, and press any UMG widget at the same time, the game crashes. I tested it on iPhone 6+ and on iPad Air 2, and I was able to recreate this on a clean project.
Here’s how:
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Create a new 2D SideScroller project.
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Create a new widget with a button/image.
3.Add the widget to the viewport
Now all you have to do, is to transfer it to a device. After the game starts, hold your finger on the screen and touch the widget on the screen with another finger, and it crashes immediately.