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Interaction with objects through render target

Hello everyone.

Is there any convenient way to implement interaction between player and object through game world screen (render target) surface? For example, I have a ball, SceneCapture2D component (camera) pointed at this ball and mesh with material rendered from camera (screen). I want to click on ball on this screen and translate this click via line tracing from camera to original ball in game world.

Any ways I can get this done?

Product Version: UE 4.11 Preview
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asked Feb 16 '16 at 12:54 PM in Blueprint Scripting

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avatar image wingedrobin Feb 16 '17 at 09:39 AM

The same question, is there anyone else having any idea?

avatar image 6r0m Sep 22 '17 at 09:59 AM

anyone did solve this?

avatar image Queax Nov 24 '17 at 10:10 PM

I have found a solution for this problem. If someone still needs it just say it.

avatar image Timberfox Jan 11 '18 at 11:25 PM

Yes, please.

avatar image TaviScipio Jan 14 '18 at 03:52 AM

I would also love to know how to do this. I've got a minimap of sorts using a 2d scene capture and I'd love to be able to click on those world objects through the minimap. I was on the track with something using a portal system but I haven't explored it enough yet. I would love to see if you found a better solution.

avatar image SONB Mar 13 '18 at 07:21 PM

I would love to see your solution too.

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