Interaction with objects through render target
Is there any convenient way to implement interaction between player and object through game world screen (render target) surface? For example, I have a ball, SceneCapture2D component (camera) pointed at this ball and mesh with material rendered from camera (screen). I want to click on ball on this screen and translate this click via line tracing from camera to original ball in game world.
Any ways I can get this done?
asked Feb 16 '16 at 12:54 PM in Blueprint Scripting
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