Is there any convenient way to implement interaction between player and object through game world screen (render target) surface? For example, I have a ball, SceneCapture2D component (camera) pointed at this ball and mesh with material rendered from camera (screen). I want to click on ball on this screen and translate this click via line tracing from camera to original ball in game world.
I would also love to know how to do this. I’ve got a minimap of sorts using a 2d scene capture and I’d love to be able to click on those world objects through the minimap. I was on the track with something using a portal system but I haven’t explored it enough yet. I would love to see if you found a better solution.