Hello
I have created a AI system and it makes use of EQS to find the player and hide from them. This all works fine but I am having a problem when I want the AI to hide behind a destructible mesh. It seems that the EQS system does not detect destructible meshes with the line traces it does to the grid points. Now I can get this to work if I add my own collision box around the destructible mesh that blocks traces, but I don’t want this as it will not work game play wise. I’ll have to remove the collision once the object has been fractured otherwise the AI will hide behind a fractured object.
I just want to know if there is a way of making the EQS detect a destructible mesh so that my AI can hide behind it. As well as once its fractured will it detect each fractured piece, so the AI can hide behind a half fractured wall for example?
Thank you in advance for any help and replies you have on this post.