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[Closed] OpenGL Vulkan support in the future?

Will Unreal Engine 4 have OpenGL Vulkan support in the future?

It seems really well thought out for a OpenGL API, already supported by major vendors (Intel, AMD, NVidia), is cross platform (Windows, Linux and Android so far) and promises speeds comparable to DirectX 12.

Announcement Page: https://www.khronos.org/vulkan/

Product Version: UE Github Master branch
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asked Feb 16 '16 at 08:37 PM in Rendering

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Xaymar
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The question has been closed Feb 25 '16 at 09:40 PM by Xaymar for the following reason:

Other - Answered by Video uploads on Unreal Engine channel.


1 answer: sort voted first

New: Clear colors for hardware clears are now bound to render targets at creation time. Optimization for upcoming graphics APIs. (DX12, Vulkan). Source.

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answered Feb 17 '16 at 10:45 PM

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CTABP
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avatar image Xaymar Feb 17 '16 at 10:46 PM

Well that answers that, partially at least. Only thing left is the timeframe and weether or not it will be fully supported.

avatar image CTABP Feb 18 '16 at 09:47 PM

EPIC also a part of Khronos consortium...

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