Particle system disappearing despite setting bounds
I have a particle system in my game that keeps vanishing, but not when it starts going out of the field of view of my camera, but when I start moving away from it. I can't find a solution anywhere, everywhere I've just found that I need to increase my bounding box but I've done this already. I've set all min values at -100000 and max at 100000 and I am still having the same problem. Done the whole "set fixed bounds" too. This is a particle system off the marketplace so I'm not sure why this is happening. Screenshots below are the particle effect editor and the particle effect invisible. When I move closer to it, it appears but then disappears when I move away from it.
asked Feb 16 '16 at 10:19 PM in Using UE4
First of all, If people are trying to help you, be a bit more helpful yourself. You could at least open your project, look up the emitter, and pass along the name. I feel very inclined to not help you, but okay.
The particle name is P_Fire_WallTorch_blue_NoSmoke It doesnt have any GPU emitters, so does not need bounds set.
It does have an LOD, and when you are too far away, the LOD results in the particle fading out. to solve it, you will need to do this:
that should fix it.
answered Feb 17 '16 at 01:17 PM
Hello ZAhmad, you will need to restart the engine for it to work properly. If it is still happening, please tell us/me which package it is :)
answered Feb 17 '16 at 12:13 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here