Run on Server event doesn't fire for client
So I have button and when pressed it calls an event in another blueprint and it should just increase the level. This works fine for the server but if play the game from the clients side then it just doesn't fire.
Is there anything I can do to change it?
asked Feb 16 '16 at 10:09 PM in Blueprint Scripting
It seems that RPC only works when calling it from player controller or object owned by player controller by default. ref: https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Actors/OwningConnections/index.html https://wiki.unrealengine.com/Replication#Quick_Review_Of_Roles
answered Mar 24 '16 at 04:41 PM
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