Prior to 4.11 we used tick inside of the transition map in order to display a loading widget to the viewport.
Tick no longer fires, a series of Print String in a blank project also demonstrates this happening.
Attached you will find the Repo Project (this project was created using the Github Master Branch) which is nothing but a blank project without starter content in which I created 3 maps (an entry, a transition and an end).
Launch the game from the .uproject and servertravel to EndMap. You will notice the transition map loading, but no display of the print string will happen either on screen or in the log file.
I downloaded the project but was unable to get the transition map to show up when traveling from map to map. Just to cover our bases could you give list of steps needed to reproduce this issue in your project?
Sure thing, here’s the step by step instruction of what I did to test:
Load game from .uproject
Open console with ~
servertravel EndMap
I get the TransitionMap loading between EntryMap and EndMap.
After running another test, I noticed the transition map did not show up and I’m assuming that is due to the level being so bare that it does not require a .
Adding a ridiculous amount of objects to EndMap was able to make it load a wee bit slower (made a terrain to fill the level and added a lot more static meshes)
I was able to reproduce this issue on our end using the project provided. I have written up a report (UE-27437) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
I went ahead and double checked on this issue for you and it appears that this issue’s status has not yet been updated to fixed and I do not have a workaround at this time for this issue. However, I will be sure to bump up the community interest on the report. Thank you for your time and information.
Hello: is there any progress about this bug? Also I found that particles can’t be rendered in Transition Map, but I’m not sure if it’s the same bug, could you please verify it, Rudy? Thanks!
I went ahead and double checked on this issue for you and it appears that this issue’s status has not yet been updated to fixed. However, I will be sure to bump up the community interest on the report. Thank you for your time and information.
After taking a quick look at the report, it appears that you are correct in that this issue has not yet been resolved. We do not currently have an estimated time frame in place for the implementation of a solution for this issue. However I will be sure to bump the community interest on the report. Thank you for your time and information.
Currently our resources are dedicated elsewhere and UE-27437 is not a priority item for us to work on. We don’t have a time frame for when this may be addressed. Please keep in mind that with source code access, a programmer on your project can implement your own solution, and you are welcome to share that result with Epic for possible integration. I have also included a link to the public tracker for future users to use for updates on this issue.