[4.11] Transition Map Tick Broken

Prior to 4.11 we used tick inside of the transition map in order to display a loading widget to the viewport.

Tick no longer fires, a series of Print String in a blank project also demonstrates this happening.

Attached you will find the Repo Project (this project was created using the Github Master Branch) which is nothing but a blank project without starter content in which I created 3 maps (an entry, a transition and an end).

Launch the game from the .uproject and servertravel to EndMap. You will notice the transition map loading, but no display of the print string will happen either on screen or in the log file.

Hello MajinSephiroth,

I downloaded the project but was unable to get the transition map to show up when traveling from map to map. Just to cover our bases could you give list of steps needed to reproduce this issue in your project?

Hey Rudy,

Sure thing, here’s the step by step instruction of what I did to test:

  • Load game from .uproject
  • Open console with ~
  • servertravel EndMap

I get the TransitionMap loading between EntryMap and EndMap.

After running another test, I noticed the transition map did not show up and I’m assuming that is due to the level being so bare that it does not require a .

Adding a ridiculous amount of objects to EndMap was able to make it load a wee bit slower (made a terrain to fill the level and added a lot more static meshes)

Hello MajinSephiroth,

I was able to reproduce this issue on our end using the project provided. I have written up a report (UE-27437) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

Hi,

Not only Tick is “broken” in a TransitionMap_LevelBP. The BeginPlay never display prints.

StartPlay/BeginPlay/Tick Nodes/functions from GameMode on TransitionMap isn’t working.

Any advice or progress? How can I call these functions that are inside TransitionMap or GameMode_TransitionMap?

Thx and cheers.

PD: oh, sorry, TransitionMap_LevelBP Tick function runs Ok.

Hello,

I am still having this exact issue in 4.11.2 . Was this issue resolved or even a work around for it found?

Hi,

Did you manage any work around for this issue?

Hello ,

I went ahead and double checked on this issue for you and it appears that this issue’s status has not yet been updated to fixed and I do not have a workaround at this time for this issue. However, I will be sure to bump up the community interest on the report. Thank you for your time and information.

Make it a great day

Hello: is there any progress about this bug? Also I found that particles can’t be rendered in Transition Map, but I’m not sure if it’s the same bug, could you please verify it, Rudy? Thanks!

Hello marsonmao,

I went ahead and double checked on this issue for you and it appears that this issue’s status has not yet been updated to fixed. However, I will be sure to bump up the community interest on the report. Thank you for your time and information.

Make it a great day

Still seems unfixed in 4.12.5. Any clue on when this will be fixed?

Hello paragonx9,

After taking a quick look at the report, it appears that you are correct in that this issue has not yet been resolved. We do not currently have an estimated time frame in place for the implementation of a solution for this issue. However I will be sure to bump the community interest on the report. Thank you for your time and information.

Make it a great day

Vote for the issue here

The issue has been backlogged, any hope for it being resolved in the next few updates?

Hello paragonx9,

Currently our resources are dedicated elsewhere and UE-27437 is not a priority item for us to work on. We don’t have a time frame for when this may be addressed. Please keep in mind that with source code access, a programmer on your project can implement your own solution, and you are welcome to share that result with Epic for possible integration. I have also included a link to the public tracker for future users to use for updates on this issue.

Link: Unreal Engine Issues and Bug Tracker (UE-27437)

Make it a great day

I wouldn’t mind looking into it, although my C++ experience with the engine is a bit limited. Any pointers as to were I should be looking?

I do not have any additional information on this issue at this time. This being the case, I will be unable to provide a starting point.

Any update? I waiting for the fix too.

Use this guy’s tutorial: Unreal Engine 4 Tutorial : Loading Screen / Level Transfer - YouTube I took it a bit further and added a Loading Screen Widget BP, then casting it to the player and viewport after putting it all into one single BP.