How to make blueprint actor move with another (Parent)

I have an elevator that is a blueprint actor and I have a push button box blueprint actor that controls the elevator and should move up and down with the elevator. Is there a way to do this?

Normal collision should do the job here, what is your current set up? you got any box component on that elevator?

Sounds like you just want to goto your world outliner(top right) and drag and drop the push button box on to your elevator to attach them.

This is actually what I thought I had to do at first. If I attached it, I was able to drag it around as if it were parented inside the editor but in the game it did not move with it.

I have a main elevator frame with collision on the top/bottom/sides made in 3ds max, I have box components on the doors for collision, and I have box components on the push button box for ray trace to hit.

Ok my mistake I knew that I must of went brain dead there for a minute.

Here is how you do it, open your elevator BP, click the green ‘Add Component’, type “Child Actor”, add it. Select it then in Details under “child actor component” set “child actor class” to your push button box. adjust location in viewport as needed. :slight_smile: