I'm having an issue with Char Animations

Hello, I need some help with getting a char rigged correctly, I started using Adobe Fuse and was able to make a model and then use the auto rig feature and then export for UE4. I did something similar using MakeHuman and Maya, and got the same result. After using UE4 to recompile the third person animations for the default 3rd person player to my new mesh I get some funky results with the arms and only the arms. Everything else looks just fine. Has anyone run into this issue or can anyone help me understand what is going on?