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Split Camera on Matinee

Im trying to get this effect on a Cinematic, or something similar with two cameras using split screen.

alt text

Product Version: UE 4.10
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asked Feb 17 '16 at 08:57 AM in Blueprint Scripting

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avatar image Jacky Feb 17 '16 at 11:36 AM

There is no easy way as far as i know. You can use a scene capture 2D actor and use that as a texture target in your main camera's post process(blendable) You'd have to split the screen in the material and adjust camera positions accordingly though. It will be something like this except for split screen part: https://forums.unrealengine.com/showthread.php?76477-Mini-Tutorial-Camera-Crossfade

avatar image Darkhal Feb 17 '16 at 11:38 AM

Ok, thanks i will take a look on this!

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