Thanks for your answer (again!) Rama ! Btw there is a problem… The PlayerStart is at the right place if I’m looking to its properties in the editor BUT the view is not at that coordinates… In my case, I’m generating a level through code, and after, I’m creating/adding the PlayerStart, but so, not right placed… Do you have an idea ?
I encountered this same issue in unreal engine 4.9, but Rama’s solution didn’t make any difference for me.
I used the approach described here. Specifically, overriding one of AGameMode::FindPlayerStart_Implementation or AGameMode::ChoosePlayerStart_Implementation to use your APlayerStart.
In my case, I simply overid ChoosePlayerStart_Implementation() and had it return the member variable of my AGameMode-class that points to my APlayerStart instance, which is spawned as Rama describes. Making the function more robust may be advisable, but this at least appears to work.