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Is there any tutorial for Eye shader and Skin Shader?

Hi, I'm making realistic character. Due to my lack of skills, I can't make eye shader and skin shader like this pic. alt text I want to see tutorial or Material nodes such as second pic. Unfortunately, second pic is low resolution that I can't see detail. .alt text Would you please guide me to make this myself? I'll reward you.

Product Version: UE 4.11 Preview
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asked Feb 17 '16 at 05:49 PM in Rendering

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Kluze
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avatar image patch24 Apr 06 '16 at 10:07 PM

Any news on this? I think I've read about a hundred requests for the example content for the new hair and eye shaders but haven't seen anything on it's availability or location. Is there any info regarding the existence of this content? Last I heard it was to be included with the 4.11 release but I can't find it.

avatar image Jacky Apr 06 '16 at 10:09 PM

Download Content Examples(4.11 version) project from the Launcher's Learn tab. they are in Character_Rendering level.

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Wait for 4.11 release. That's when Epic will release proper documentation and samples(in content examples project) on new features.

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answered Feb 17 '16 at 05:56 PM

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Jacky
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avatar image AndrewHurley Feb 17 '16 at 08:28 PM

As Jacky said, the release of 4.11 will have some documentation and implementation on Eyeball and Skin Shading.

In the meantime, I highly suggest watching the Twitich Stream we hosted on this exact feature, and how we implemented it in Paragon ;)

http://www.twitch.tv/unrealengine/v/29242137

Cheers,

Andrew Hurley

avatar image Kluze Feb 18 '16 at 12:18 PM

Thank you for answer, I should wait next version. :)

avatar image borbs727 Apr 14 '16 at 03:31 PM

I couldn't find anything in the docs, but I did find the eye example in the character rendering map, within the 4.11 content examples project

avatar image anfauglir Jun 29 '16 at 09:08 AM

The main problem is they did not share the shaders that integrate the eye ball to the eye cavity. There are some extra pieces of geometry that use these shaders, blur/occlusion one and wet one for the tear line, the tear duct uses another shader too. It would great if they could share these shaders.

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