Is there any tutorial for Eye shader and Skin Shader?

Hi,
I’m making realistic character.
Due to my lack of skills, I can’t make eye shader and skin shader like this pic.


I want to see tutorial or Material nodes such as second pic.
Unfortunately, second pic is low resolution that I can’t see detail.
.


Would you please guide me to make this myself? I’ll reward you.

Wait for 4.11 release. That’s when Epic will release proper documentation and samples(in content examples project) on new features.

As Jacky said, the release of 4.11 will have some documentation and implementation on Eyeball and Skin Shading.

In the meantime, I highly suggest watching the Twitich Stream we hosted on this exact feature, and how we implemented it in Paragon :wink:

Cheers,

Thank you for answer, I should wait next version. :slight_smile:

Any news on this? I think I’ve read about a hundred requests for the example content for the new hair and eye shaders but haven’t seen anything on it’s availability or location. Is there any info regarding the existence of this content? Last I heard it was to be included with the 4.11 release but I can’t find it.

Download Content Examples(4.11 version) project from the Launcher’s Learn tab. they are in Character_Rendering level.

I couldn’t find anything in the docs, but I did find the eye example in the character rendering map, within the 4.11 content examples project

You can find samples in Content Examples project, v4.11 > Character_Rendering level. But there is no documentation on eye and hair shading models yet, as far as i know. Skin shader is the same one from previous versions that use subsurface profile. It just looks better.

The main problem is they did not share the shaders that integrate the eye ball to the eye cavity. There are some extra pieces of geometry that use these shaders, blur/occlusion one and wet one for the tear line, the tear duct uses another shader too. It would great if they could share these shaders.