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how to determine distance between client and authority?

Im building a multiplayer racing game and im trying to figure out the distance between the 2 players spawned in order to determine who is 1 st and who is 2nd.

Product Version: UE 4.8
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asked Feb 17 '16 at 08:14 PM in C++ Programming

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Get the Actor Location of each. Subtract one of them from the other, then get the length of the vector.

In Blueprints there is a Distance Node which does this for you. Doc link

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answered Feb 17 '16 at 11:48 PM

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