Importing SVG and best practice when animating vector art
I started working on a mobile game that requires hand drawn art. I decided to try doing vector art because from what I understand it scales very well on all devices. I now have two questions I'd like to have answered.
My first question is, how can I even import vector art into UE4. I understand that I can export my SVG file to a JPEG or PNG but that means I won't have the scalability that a SVG image would, right? I'd like to know what others have done when in this similar situation.
My second question has to do with animating the images I import. In the past, I played around with the flipbook feature offered from UE4. From my understanding of using flipbooks, this means I will need to draw and import every single frame of my animation into UE4, convert them all into sprites, and finally plug them in to the flipbook. I'm wondering if there is a better approach to this option.
asked Feb 17 '16 at 08:40 PM in Using UE4
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