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Cast UTextureRenderTarget2D to UTexture2D Failed

Hi,

I am trying to cast a UTextureRenderTarget2D object to a UTexture2D using UTexture2D obj = Cast(UTextureRenderTarget2DObj); in UE 4.10.0. The obj here is always a NULL. But if I want to cast a UTextureRenderTarget2D obj to a UTexture obj it works because UTexture is the parent class of UTextureREnderTarget2D. Does anybody here has this problem before?

PS: An example: In A.h file:

 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "RealSenseDelegator")
     UTextureRenderTarget2D* RenderTarget;
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "RealSenseDelegator")
     UTexture2D* Test;

In A.cpp file:

 Test = Cast<UTexture2D>(RenderTarget);

And Test is a NULL;

Thanks, ZH

Product Version: UE 4.10
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asked Feb 17 '16 at 08:49 PM in C++ Programming

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HolyKaisar
6 2 3 5

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2 answers: sort voted first

I'll answer because I had same problem just a hour ago - actually we can first cast UTextureRenderTarget2D pointer to UTexture, and then UTexture to UTexture2D. Here is some code I used:

 UTexture *auxTex = static_cast<UTexture*>(PortalView);
 UTexture2D *auxTex2 = static_cast<UTexture2D*>(auxTex);

After this I am using auxTex2 in UMaterialInstanceDynamic::SetTextureParameterValue and it works!

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answered Aug 25 '16 at 12:08 AM

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mortmaire
132 12 10 22

avatar image HolyKaisar Aug 25 '16 at 05:12 AM

Interesting. Why do we need to convert it to UTexture Pointer first? I think I saw one example that convert a rendertarget pointer to a utexture2d pointer, but that is not the case to me. But this works for me. So, thank you so much.

avatar image mortmaire Aug 30 '16 at 08:06 AM

Because UTextureRenderTarget2D inherits from UTexture, same as UTexture2D. First you cast UTextureRenderTarget2D pointer to his more general class object, and after this you cast general class to other inherited class. (Sorry, I don't know proper nomenclature).

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I believe you should be calling UTextureRenderTarget2D::ConstructTexture2D() to create a UTexture2D from a UTextureRenderTarget2D; you cannot cast it, as has been suggested, as there is no relationship between the two classes, despite them sharing a common ancestor.

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answered Aug 30 '16 at 08:20 AM

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trojanfoe
179 10 18 26

avatar image mortmaire Aug 30 '16 at 11:51 AM

But I use it in my project. I have to refer to RenderTarget from material which gets only UTexture2D pointer as input.

avatar image trojanfoe Aug 30 '16 at 12:32 PM

I don't see how that will work.

avatar image joeysnow Oct 13 '16 at 11:08 AM

I use this get a texture2D,but it's black,how to get the right texture2D

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