How can I directionally influence chunks from a destructible mesh?
Basically I want to "blow" the chunks away from the player, that is located right in front of the destructible mesh after it has received damage and as it is crumbling/exploding. Is this done in blueprint (hopefully the level blueprint, as blueprints with DMs in them crash the engine) or can I use the DM editor?
It sounds like you might want to create an explosive force. Check out this tutorial from one of our users:
It goes through using Blueprints to create an explosive force that can effect destructible meshes. You should be able to then adjust the Blueprints and force settings to get what you want.
Hope that helps!
answered May 02 '14 at 03:31 PM
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