How can I directionally influence chunks from a destructible mesh?

Basically I want to “blow” chunks away from player, that is located right in front of destructible mesh after it has received damage and as it is crumbling/exploding.
Is this done in blueprint (hopefully level blueprint, as blueprints with DMs in them crash engine) or can I use DM editor?

Hey Thunderstorm,

It sounds like you might want to create an explosive force. Check out this tutorial from one of our users:

It goes through using Blueprints to create an explosive force that can effect destructible meshes. You should be able to then adjust Blueprints and force settings to get what you want.

Hope that helps!