For example, UTexture2D.
I guess if I access PlatformData->Mips[0]->BulkData, it is not possible to sample with filtering but just get the exact pixel values?
Thanks!
For example, UTexture2D.
I guess if I access PlatformData->Mips[0]->BulkData, it is not possible to sample with filtering but just get the exact pixel values?
Thanks!