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Unknown error packaging, cook fails on build. However, standalone build works, standalone cook works.

I'm messing around with the ocean project, trying to control scene content using a c++ class.

Unknown error packaging, cook fails on build.

In the editor, I can build, and compile. In the editor, I can successfully cook. In VC 2013 I can build all configurations.

The problem happens when I go to package (any config, debug, game, ship). Only then, cook fails with a non-descript error.

I can, however, make this error go away. All I need to do is comment out an instance of a class that is declared and defined in a 3rd party library of my making. However, I need to use that library/class (it's kind of the point). Also, the lib runs fine in other projects.

Note that I can run this project in the editor (play button), and everything runs fine (3rd party libs included). No runtime issues, and everything is a-ok.

If I repeatedly 'uncomment, build, package, comment, build, package, uncomment, build, package', etc, etc. Now and then it will succeed to package with the code not commented out - and the packaged files seem to run fine.

Any clues are welcome.

Thank you.

Log Output

MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\development\project\Epic Games\4.9\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D:/temp/packaged/OceanProject-4.9 - rec(c3,m,l)/OceanProject.uproject -cook -stage -archive -archivedirectory=D:/temp/pack -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/development/project/Epic Games/4.9/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users//AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+development+project+Epic+Games+4.9) MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\\AppData\Local\Temp\UAT\D+development+project+Epic+Games+4.9\Rules) MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\\AppData\Local\Temp\UAT\D+development+project+Epic+Games+4.9\Rules\UATRules803347121.dll MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\temp\pack MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=OceanProject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Binaries\Win64\OceanProject.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Binaries\Win64\OceanProject.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=OceanProject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params MainFrameActions: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: UE4Build: MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ForceMonolithic: False MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ForceNonUnity:False MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ForceDebugInfo: False MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: UseXGE: False MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: UseParallelExecutor: False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\development\project\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe OceanProject Win64 Shipping "D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\ThirdParty\ETS\lib MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\ThirdParty\ETS MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\ThirdParty\ETS\lib\ets_lib_amd64.lib MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8781822s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+development+project+Epic+Games+4.9\UBTManifest.0.xml MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\development\project\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe OceanProject Win64 Shipping "D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Target is up to date. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.4863478s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: Build products MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Binaries\Win64\OceanProject-Win64-Shipping.exe MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Binaries\Win64\OceanProject-Win64-Shipping.pdb MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\Build\Receipts\OceanProject-Win64-Shipping.target.xml MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: End Build products MainFrameActions: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND COMPLETED MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: COOK COMMAND STARTED MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\development\project\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.02.17-23.43.24.txt MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\development\project\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="D:\development\project\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.02.17-23.43.24.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: OceanProject MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1350874376) SRandInit(1350874376). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.26:324][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:273][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:278][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:283][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:288][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:292][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:295][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:298][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:301][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:305][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:308][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:311][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:315][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:315][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:331][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:334][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:337][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:341][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:341][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:415][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.27:573][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.18-04.43.28:117][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.8300663s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject; see log C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+development+project+Epic+Games+4.9\Cook-2016.02.17-23.43.29.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters) MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure


Log file :

[2016.02.18-04.43.25:716][ 0]Log file open, 02/17/16 23:43:25 [2016.02.18-04.43.25:716][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 [2016.02.18-04.43.25:716][ 0]LogInit: API Version: 2672455 [2016.02.18-04.43.25:716][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:25:44 [2016.02.18-04.43.25:716][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2016.02.18-04.43.25:716][ 0]LogInit: Build Configuration: Development [2016.02.18-04.43.25:716][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9 [2016.02.18-04.43.25:716][ 0]LogInit: Command line: "D:\temp\packaged\OceanProject-4.9 - rec(c3,m,l)\OceanProject.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="D:\development\project\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.02.17-23.43.24.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2016.02.18-04.43.25:716][ 0]LogInit: Base directory: D:/development/project/Epic Games/4.9/Engine/Binaries/Win64/ [2016.02.18-04.43.25:716][ 0]LogInit: Rocket: 1 [2016.02.18-04.43.25:724][ 0]LogInit: Using libcurl 7.41.0 [2016.02.18-04.43.25:724][ 0]LogInit: - built for x86_64-pc-win32 [2016.02.18-04.43.25:724][ 0]LogInit: - supports SSL with WinSSL [2016.02.18-04.43.25:724][ 0]LogInit: - other features: [2016.02.18-04.43.25:724][ 0]LogInit: CURL_VERSION_SSL [2016.02.18-04.43.25:724][ 0]LogInit: CURL_VERSION_IPV6 [2016.02.18-04.43.25:724][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.02.18-04.43.25:724][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.02.18-04.43.25:724][ 0]LogInit: CURL_VERSION_IDN [2016.02.18-04.43.25:724][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.02.18-04.43.25:724][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.02.18-04.43.25:724][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.02.18-04.43.25:724][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2016.02.18-04.43.25:724][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2016.02.18-04.43.25:731][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.02.18-04.43.25:737][ 0]LogInit: Object subsystem initialized [2016.02.18-04.43.25:739][ 0]LogInit: Selected Device Profile: [Windows] [2016.02.18-04.43.25:739][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.02.18-04.43.25:746][ 0]LogInit: Computer: DESKTOP-M8040O3 [2016.02.18-04.43.25:746][ 0]LogInit: User: [2016.02.18-04.43.25:746][ 0]LogInit: CPU Page size=4096, Cores=6 [2016.02.18-04.43.25:746][ 0]LogInit: High frequency timer resolution =3.222651 MHz [2016.02.18-04.43.25:746][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx) [2016.02.18-04.43.25:746][ 0]LogMemory: Platform Memory Stats for Windows [2016.02.18-04.43.25:746][ 0]LogMemory: Process Physical Memory: 53.73 MB used, 53.73 MB peak [2016.02.18-04.43.25:746][ 0]LogMemory: Process Virtual Memory: 55.67 MB used, 55.67 MB peak [2016.02.18-04.43.25:746][ 0]LogMemory: Physical Memory: 3709.66 MB used, 16210.27 MB total [2016.02.18-04.43.25:746][ 0]LogMemory: Virtual Memory: 366.79 MB used, 134217728.00 MB total [2016.02.18-04.43.25:774][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.02.18-04.43.26:324][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../../temp/packaged/OceanProject-4.9 - rec(c3,m,l)/Intermediate/Shaders/WorkingDirectory/7696/). [2016.02.18-04.43.26:324][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../temp/packaged/OceanProject-4.9 - rec(c3,m,l)/Intermediate/Shaders/tmp/4F30748B48EC9FB62FF67187823DD883/'. [2016.02.18-04.43.26:324][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.02.18-04.43.27:273][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.02.18-04.43.27:278][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.02.18-04.43.27:283][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.02.18-04.43.27:288][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.02.18-04.43.27:292][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.02.18-04.43.27:295][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.02.18-04.43.27:298][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.02.18-04.43.27:301][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.02.18-04.43.27:305][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.02.18-04.43.27:308][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.02.18-04.43.27:311][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.02.18-04.43.27:315][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.02.18-04.43.27:315][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.02.18-04.43.27:331][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.02.18-04.43.27:334][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.02.18-04.43.27:337][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.02.18-04.43.27:341][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.02.18-04.43.27:341][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.02.18-04.43.27:415][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 45MB C:/Users//AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../temp/packaged/OceanProject-4.9 - rec(c3,m,l)/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../temp/packaged/OceanProject-4.9 - rec(c3,m,l)/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.02.18-04.43.27:445][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.02.18-04.43.27:573][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.02.18-04.43.27:584][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.02.18-04.43.27:737][ 0]LogInit: Selected Device Profile: [Windows] [2016.02.18-04.43.27:898][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.02.18-04.43.27:898][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.02.18-04.43.27:963][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.02.18-04.43.28:117][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2016.02.18-04.43.28:311][ 0]LogWindows: === Critical error: === Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83] SECURE CRT: Invalid parameter detected. Expression: Unknown Function: Unknown. File: Unknown Line: 0

[2016.02.18-04.43.28:311][ 0]LogExit: Executing StaticShutdownAfterError [2016.02.18-04.43.28:314][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2016.02.18-04.43.28:314][ 0]Log file closed, 02/17/16 23:43:28


Thanks

Product Version: UE 4.9
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asked Feb 18 '16 at 08:51 PM in C++ Programming

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mbhart
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