Hello.
While working in UE blueprint editor a power went down. So I switched a power plan on my notebook to “Balanced” and continued doing job.
After power came back the problem occurred:
- Added “Post Process Settings” type variable node to blueprint and tried to set it’s value.
- After closing blueprint and UE editor, opening blueprint again and trying to do anything with this variable node or nodes connected to it crash appears, sometimes with Windows 7 notification (don’t remember exactly): “This application tried to do something incompatible… Windows 7 Aero scheme will be switched to Windows 7 Basic…”
This is crash log:
MachineId:D975E29444E4817CA67389A07BCCC78B
EpicAccountId:
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:C:\UE4\UnrealEngine-4.10.0-release\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 20
UE4Editor_Core!FDebug::AssertFailed() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_D3D11RHI!VerifyD3D11Result() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:200]
UE4Editor_D3D11RHI!FD3D11Viewport::Resize() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:215]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::ConditionalResizeViewport() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:325]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:633]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1200]
UE4Editor_Slate!FSlateApplication::DrawWindows() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:927]
UE4Editor_Slate!FSlateApplication::Tick() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1441]
UE4Editor!FEngineLoop::Tick() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2460]
UE4Editor!GuardedMain() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [c:\ue4\unrealengine-4.10.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Please, help.