I have a few questions on behavior tree injection:
What's the difference between RunBehavior and RunBehaviorDynamic
Once a sub-tree is injected and have return some result (fail, success or in progress), does it return to the parent tree?
If it does return the parent tree, if I want to remove the injected branch after single execution, is that possible?
If 3 isn't possible, what can I do to make it possible?
Is it expensive to inject subtrees?
Feb 18 '16 at 06:47 AM
in C++ Programming