Can I render parts of a movie on separate meshes?

Hello all,

I have a scene I would like to create in Unreal Engine 4 where a TV screen is getting destroyed.
I have a video I would like to have playing on the screen as the screen is getting destroyed.
I have created some static meshes for the parts of the screen.

Is there any way to implement this?

Thank you.

Hello, I think a better way to phrase my question would be can a movie texture be used as a texture atlas across multiple meshes?

Thank you for your comment.
I have read that and there’s nothing in that document that gave me the specific information that I wanted.
Through some experimenting with Platformer kit assets, I discovered that what I want to do is possible through clever UV mapping.

Media materials can have custom UVs too.
Using the custom UV method here, you can break apart media files: