Linux - Project Files not generating

I think there is a way to create and check logs to see if the software is actually generating the files. You could do that or do a search on your compile output and see from there. Maybe you could just put this in the folder your building your project in instead of putting it in an out of build folder. I would also check your permissions in the out-of-build folder you’re trying to put your project files into. You may not have permission to do it. This would explain why it says its generating files but not actually going into them.

So, before, this always worked:

$ ./GenerateProjectFiles.sh /path/to/project/

but now, although it says it’s generating everything, not a single file appears in my project folder!
Of course I cannot compile and load it up now, so… what do I do to fix this?

I’m on Manjaro and use UE4’s “release” branch from github.

Permissions are fine, but what do you mean with out-of-build folder?
The GenerateProjectFiles.sh must be located and run in the UnrealEngine folder, and my Project is just in the default path UE4 creates projects in.
I’ll check that log idea.

You can use UnrealBuildTool (UBT) manually.

I assume you are on Gnux (GNU/Linux) but is the same on Mac and Windows of course:

mono Engine/Binaries/DotNET/UnrealBuildTool.exe -makefile -project="…/*.uproject" -game -engine

Replace -makefile, either with: -codelitefile, -kdevelopfile, -qmakefile. whichever you want to use.
The arguments -game and -engine tells UBT to create the game targets and the engine targets. If you don’t need the engine targets don’t use it.

Omg, thank you!
This works now!

Hey Yaakuro. I’m having a lot of issues with my projects crashing during build and not being able to relaunch them no matter what I do with the C++ code. I’m thinking that the editor is holding onto some kind of file that is making it crash. No matter how many times I try to clean and rebuild my project, the editor crashes when I select to work on it after a segfault.