Real-Time Multiplayer on an IOS device
Hello There, I am hoping to create a game for IOS with local multiplayer (or possibly over the internet) that is in real time.
First thing is first, I have general experience with Unreal Engine 4. We have worked on it in school, I use Bluprint at home as well to just muck around. I do not know C++.
I was wondering how I would go about setting up peer to peer multiplayer or Listen hosted multiplayer. My aim would be to allow 2-4 players to connect and play a game. The game I have in mind would be a 2d platformer style game.
What would be the best way to do this? Would it be possible to use GameCenter at all?
If not, what would any alternatives be?
Thanks a lot in advance
asked Feb 18 '16 at 10:35 AM in Blueprint Scripting
I will tell you that is is possible. Much like how Crossy road can have real-time multiplayer with one iPhone and one Apple TV 4. But for QoS I would advise not running a listen server, and instead use dedicated servers unless you port this project to 4.11 and use an ATV 4 as a listen server. I also I don't know if Game Center has a match making feature. So LAN play is the best choice.
answered Apr 01 '16 at 11:51 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here