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Controller states

Hello guys !

I've finally decided to ask my problem here, after many pages of google and many UE4 post on the forum.

I have made a third person camera (I know, again the cameras !) like in gears of war, strafing left and right, everything working perfect.

I asking me how can i handle differents state, explain : When the pawn is not moving, the camera orbit around like the "Third person template", when it's moving, the player strafe left and right. (like a mass effect camera, or the division)

Thanks in advance for your help. Sorry for maybe bad english, i'm a frenchy :s

Product Version: UE 4.10
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asked Feb 18 '16 at 10:31 AM in C++ Programming

avatar image

remicroft
6 1

avatar image remicroft Feb 19 '16 at 06:32 AM

Hi again,

I'have made a code that working partially, when i move the character strafe left and right like i want but is not backwarding, is facing the camera. Here is what i write : (I can give you the full .cpp if you want).

 void AMyProjectCharacter::Tick(float DeltaTime)
 {
     if (bIsInMOVE)
     {
         bUseControllerRotationPitch = false;
         bUseControllerRotationYaw = true;
         bUseControllerRotationRoll = true;
 
 
 
     }
     else
     {
         bUseControllerRotationPitch = false;
         bUseControllerRotationYaw = false;
         bUseControllerRotationRoll = false;
 
     
     }
 }
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