Editor Crash when restarting current level

Hi!
I’m learning UnrealEngine, so I’m doing the runner tutorial (available on youtube, UnrealEngine channel).
I am adding the death to my game (3rd video). the problem is when I die, the Editor crash.
I have located the problem and it happends only if I make a call to RestartLevel command or OpenlLevel with my level name.
With breakpoints, I can locate the problem, and it is happening on the first eventTick of the character call after the death. When the call end, it crash (on the true part of the branch on the image).

If you can help me it would be great!

Thank’s

78969-error.png

I let you my error log.

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: WorldContext.World()->GetOutermost()->HasAnyPackageFlags(PKG_PlayInEditor) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtim

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!UEngine::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:9480]
UE4Editor_Engine!UEngine::Browse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8682]
UE4Editor_Engine!UEngine::TickWorldTravel() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8857]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1285]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

You need to show more of your graph. I can’t see the problem from here, but I would think that the map it attempts to load may have some problems. I can’t say what kind of problems, but if it’s too large or some such (or if you’re running out of memory).

Same problem, (simple node “restart game” in my own project then testing in a clean blank project) i think last update can’t restart or switch any level in the editor but seems to work in a standalone game

I made a mistake, level switching works for me, just restart level seems to crash

Probably memory issues then.

Okay, this is the answer I was waiting. I saw the update this morning, then my game was crashing…
It works in a standalone game for me too. Do I need to contact the support to report the bug?
Thank’s

Edit :
I tried to make a new project with a ThirdPerson template and, jsut bind the RestartLevel command on a key, the editor crash.

I think yes, it’s a major problem because restart node is very usefull for death event

The bug is already reported, link here .

Same problem here. Works fine as standalone, but crashes when using PIE.