Character Yaw input issue
I am attempting to implement a method of varying the rotation of a third person character dependent upon W,A,S,D. Currently, W/S successfully modify the roll of my character whilst A/D succesfully changes the pitch through the use of an "AddLocalRotation" block. However, regardless of the value I input to the "Yaw" value no Yaw rotation occurs. Instead, my character appears to "flicker" from side-to-side (as it attempts to reach the positive and negative values of the float input in the same Tick). As far as I can tell there is no scripted reason for this behaviour. Is there something I am missing?
asked Feb 18 '16 at 12:28 PM in Blueprint Scripting
You can try uncheck "Use Controller Rotation Yaw" in Class Deafults of your Character.
answered Apr 08 '16 at 09:34 PM
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